Hmmmm...intesting concept...but what happened to the HD graphics??? (LOL!!!) Duh...there aren't any. It's all based on your sense of hearing. (Note, surround sound really helps.) For $5 (400 MS points), I am sure there are better XBLIG out there you can spend your money on.
When I read the description for this game on the XNA dev pages my interest was immediately perked. The problem with playing it is it is pretty much impossible on a regular sound system. (As others have already said.) On my regular TV I was just running around for 3 minutes before I gave up from not being able to tell what the hell i was doing. This is definitely a niche game for people with surround systems. Hopefully someone out there is actually enjoying this.
I don't know how any person who still has sight can play this, I mean, we are so used to finding things through sight. I guess if you have been seeing a screen of black all your life though, and have a surround sound system, go ahead. But this game is for a niche audience.
This isn't a game I'd recommend to anyone, unless of course it being free.
The general concept of the game is straight forward, you play as a monster in apparently a dark pit. You must search for victims in the dark using only sound. The need for a good sound system to even remotely make this work greatly hurts this game. Avoid this game, there is far better options on the market.
The objective of the game is to find the center of a target using just sound. It SOUNDS like a great idea but it does not work out well.
The "targets" your character looks for are people who make sounds. The sounds get near the center of the screen/surround sound as you get closer. This centering of the sound works well if you have a good surround sound system. My setup is not that great because it is hard to tell if your target is exactly in the center or slightly off. It could be because my speakers are not placed well or the target is too small, as suggested in jigsawhc's review. I'm leaning more towards the small target theory.
Other hints like heartbeat sound and controller vibration also give clues to the character's proximity to the target. I found these useless because you are already close enough to "hit" the target when these hints occur.
I do appreciate In The Pit for being an audio-only game. I've never played a game like this before. It's flaws like the small targets and the high-end surround sound requirement make this a trial only game though.
I like the idea of playing a game based solely on sound, but after trying it for a while I just could not get use to it. I think I might have been walking around my victims in circles or something because I never found anyone to attack.