Johnny Platform Saves Xmas! Hot

 
Johnny Platform Saves Xmas!
User rating
 
8.8 (5)

Details

Approval Date December 08, 2009
Price $3 (240 Points)
Violence Rating 1
Sex Rating 0 - Lowest
Mature Content Rating 0 - Lowest

As usual Christmas needs saving, and only Johnny Platform can do it! Take on upgraded evil robots across 100 levels using Johnny's new rolling skill, bombs, presents, flaming Christmas puddings and lots more coffee.

Capabilities

  • Players: 1
  • HDTV 1080p
  • Custom SoundTracks

User reviews

Average user rating from: 5 user(s)

Overall Fun Level:
 
8.8   (5)
 
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Overall Fun Level:
 
7.0
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Rolly polly JPSC

Overall Fun Level:
 
9.0
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1 of 1 people found the following review helpful

Although I enjoyed the first game I have to say that this one improves on it in almost every way.

The new rolling move is something you end up mastering and often using as your primary method of propulsion since it's faster than walking.

There are 100 levels to complete and after that there are also plenty of bonus gameplay modes that I wont spoil.

The game can get pretty difficult and in my opinion it peaks in the 85-95 section with 96-100 being surprisingly easy in comparison. That's not a criticism really though, just a curiosity.

My only criticism at all is that it's nothing new really. It's another platform game done exceptionally well. there were no real surprises to be had in the game and no WOW! moments.

Still. Don't want to end on a downer. It really is a great game.

 

Great Sequel!

Overall Fun Level:
 
9.0
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Even though I stink at platformers I still love this one. It improves on the original Johnny Platform without changing too much. Very well made.

 
Overall Fun Level:
 
10.0
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Johnny Platform Saves Christmas is an improvement over the original biscuit romp in just about every department. Its obvious the developer spent more time with this title. I am glad that he did and I think you will be as well.

The graphics are crisp, the controls are tight and the music is nice. Hearing Johnny exclaim "I feel like a Christmas turkey" for the 20th time after being repeatedly torched by a flamethrower was only slightly annoying.

Johnny Platform could be called a puzzle platformer but I think some if its puzzles could have been a bit more puzzling. Still, any puzzle is better than no puzzle at all. I am sure the puzzle levels require a fair amount of time to create. Just making sure that the platforms are the exact right distance for Johnny to succeed in crossing with his new rolling double jump must have taken up a good chunk of the developers time. And be aware, some levels will require a mastery of this maneuver.

The game boasts 100 levels and I'm currently on level 44 but there are quite a few that require nothing more than a few simple jumps to get through, and some that almost had me putting down the controller in frustration after spending five or six minutes trying to figure out the puzzle with no success. Some of the puzzles are of the moving boxes to a certain spot type. Luckily if you move a box to a bad spot you can hold down the B button to restart the level with no loss of life.

You get to checkpoint save every 5 levels. If you are playing the trial this would allow you to get to level 20 by saving every 5 levels and restarting the game. But only to level 20, after that you are asked to purchase the game. Personally I think a checkpoint at every level would of been better.

If you lose all your lives on say level 25, you would have to go back to level 21. Of course since you've already beaten these levels they should be cake. Indeed they are, but I still would have liked the option to continue at my current level. Gaming has evolved a long way since the days of the three lives and that's it style of gameplay.

I quite enjoy the graphical variations in the game. Every few levels we are introduced to a new element that changes the gameplay and keeps us interested. In the screen above, we are shown a christmas pudding and a lava block. Both must be used in a certain way to complete the level and move on.

The Xbox indie games channel experiment is just about one year old. Interestingly, Biscuit Romp was released a year ago as well. If Saves Christmas is the kind of improvements we can expect from the channel in a single year, I wonder what the independent Xbox developers will be presenting to us next year or five years from now. Will we be playing an online editable version of Johnny Platform Fixes the Galaxy? Perhaps, but for the time being I must get back in the game, Christmas needs Saving!

Read more Reviews at Give Us This Day Our Daily Game

 

Johnny Platform Saves Christmas! review

Overall Fun Level:
 
9.0
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Johnny Platform returns with his sequel to the popular Johnny Platform’s Biscuit Romp, can he save Christmas and get extra roast potatoes or will he be left with a bowl of Brussels sprouts? Read on to find out.

The aim of the game is simple, work your way through 100 levels of platform and puzzle based challenges and save Christmas. The initial levels introduce you to the game with simple level designs to teach you the new skills Johnny has learnt since his original outing. Amongst the new moves Johnny can now perform are rolling moves which allow you to avoid gaps in the platforms, adding a jump at the end of the roll to reach platforms you would not normally be able to reach with a standard jump. Johnny can also use the roll when landing on enemies to bypass obstacles. The new skills are a welcome addition and add more depth to the game.

Read the rest at Emuholic's Game Blog

 
 
 

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